

It also is because of how the tech trees are. Combine that with vastly superior harass from the other two races as well. So in a sense, they are defensive early because the other 2 races are actually better and defense. However the main reasons people cired after iem kotwice was mainly because they are the best at run bys late game combined with the fact they can max out the fastest. Terran and Protoss have better harass tools, hence why Zerg became a more defensive race rather than an aggressive one. If it wasn't for building walls, zerg should win every game. Zerg still has the best early game by far. But they aren't swarming their opponent with early zerglings running all over the place. I'm not saying that Zerg have it bad, they are good at out macroing and maxing out and adapting and replacing armies. Zerg HAS to reactively choose their unit comp. Terran can also just decide to go Bio Ball or mass Thors and proactively attack, and it will work decently well vs whatever Zerg has. Zerg needs an opening from a major victory if they want to push back, even then it's more likely that Zerg would use that as a drone window more than an opportunity to turn the tide. Not to mention high ground and siege tanks. Maps now have narrow paths/ramps to make it easier to wall-off, standard Terran macro sacrifices nothing in blocking their main with the 2x supply depot and barracks that they were already going to build. Zerg can't realistically do that to Terran. Their job is to stop you from getting your economy up. Zerg in SC2 is designed to macro first, then max out supply quickly, then reactively build/replace units based on what their opponents do.Įarly Zerg play is about using Queens and a few Lings to defend yourself, maybe Spore/Spine Crawlers depending on what you scout.įor Comparison: Early Terran play is about getting Reapers/Hellions into your mineral lines, harass you with Medivac Drops, Liberators, Banshees and even Battlecruisers. Zerg used to be known for early aggression that would allow them to expand while their opponent was busy defending.

The identity of Zerg has changed from SC1 to SC2. I would really like to see zerg become a more zergy rushy harrassy race, rather than the defensive economic race they have become in sc2. I personally think it would be cool to see some maps where your base is not a pre-made castle, and maybe other races would need compensation for that, but I think it would be interesting to see.

If you prefer the game without ling rushes that is fine, I just find it sad that such an iconic thing is gone. IMO zerg has strayed from the swarmy aggressive race it was meant to be into this turtling expanding race which is very sad. Idk how you could bring it back but it would be nice. Often zerg rush is the only thing a person knows about starcraft, but maps are designed specifically to prevent them from being viable. There hasn't been for a long time, but it is still sad to me that the most iconic thing in starcraft, the zergling rush, is no longer a thing.
